Wave Function Cellular Automata

by Christopher King

Table Of Contents

Using CA to simulate bodies of water in top down games

TODO Write me.


Simulation Settings
Scale of the noise. Smaller values create smaller landmass. Dampening
The number of layers of noise used. Higher values increase detail. Click Pressure
Water is added to all values lower than this Sea Level
Display Settings
The height / width in pixels Map Size (cells pow of 2)
The number of pixels between each level Simulation Speed